School of magic
The school's star has gone dark. Who will bring back its light?
An owl arrives with an urgent message: the great star of the School of Magic has gone dark and the castle doors are about to close. A luminous adventure with a portal, a very gentle dragon and one last secret to discover.

The story: the star of the School of Magic
Every night, a great star shines over the School of Magic and guides all the creatures of the valley. But this morning its light has gone and, without it, the castle doors will soon close.
Pluma, the messenger owl, brings an urgent letter for the new apprentices: «The school needs you». From the magic portal, the clues lead across the lantern bridge, through the crystal cave, the library and the enchanted fountain to the castle, with help from Rubí, a dragon who keeps the last secret.
The moments of the story
- 1The magic portal opens
- 2The lantern bridge
- 3Rubí whispers his secret
- 4The crystal cave
- 5The library tower
- 6The enchanted fountain
- 7The spell workshop
- 8The castle gate
The story is spread across every stop of your adventure: 8 in the quick adventure, 12 in the full one and 16 in the grand adventure. And at the end… the surprise you've prepared.
A look inside
A glimpse of a real adventure, made for Valeria. Yours is written with the name, age and rooms of your home, so every story is unique.
ExampleA few cards along the way
ExampleRhyming clue
ExampleChallenge: magic letters
ExampleChallenge: scrambled word
🎁 We don't show the full challenges, the map, the diploma or the treasure card: they're the surprise on adventure day.
An adventure made just for you
School of magic is a personalised treasure hunt to play at home. Pluma, the messenger owl, brings the letter; the path starts at the magic portal and crosses the lantern bridge, the crystal cave, the library and the enchanted fountain all the way to the castle.
Every clue leads to a corner of your home. We adapt the challenge to the players' ages, how many of you there are, what they love and the rooms you choose, so the magic fits your moment: a birthday or any ordinary afternoon.
Keep exploring: other worlds · create your adventure · prices and packs · give an adventure · FAQ
Share this world
What will you find in this adventure?
Personalised letter
With their name, your dedication and the first clue.
Adapted clues
Rhyming or in prose, for their age and reading level.
Open-ended challenges
Magic letters, scrambled words, codes and riddles.
A journey around your home
Every hiding place comes from the rooms you choose.
Adventure map
To tick off each stop along the way.
Diploma and treasure card
To celebrate the ending with your surprise.
Guide for the adult
Where to place each card and the solutions, in order.
Frequently asked questions
Is it based on a well-known magic saga?
No. The School of Magic, its characters and its spells are Enigmally originals.
What do I need to play School of magic?
A printer and paper. You get a PDF with the letter, the cards, the map, the diploma and a guide for the adult showing where to place each card. It takes a few minutes to set up with what you already have at home.
Does it work for a birthday party?
Yes. If you tell us it's their birthday, the letter celebrates the age they're turning, one of the clues talks about the party, and the diploma and treasure card say «Happy birthday!». Up to four children can play together.
Is it the same for every family?
No. The world's story is the same, but each adventure is written for you: with their name, their age, what they love and the rooms in your home where the clues are hidden.
Your home is about to become another world.
Tell us who's playing and we'll prepare the adventure.
